神经辐射场(NERF)最近在新型视图合成中取得了令人印象深刻的结果。但是,以前的NERF作品主要关注以对象为中心的方案。在这项工作中,我们提出了360ROAM,这是一种新颖的场景级NERF系统,可以实时合成大型室内场景的图像并支持VR漫游。我们的系统首先从多个输入$ 360^\ circ $图像构建全向神经辐射场360NERF。然后,我们逐步估算一个3D概率的占用图,该概率占用图代表了空间密度形式的场景几何形状。跳过空的空间和上采样占据的体素本质上可以使我们通过以几何学意识的方式使用360NERF加速量渲染。此外,我们使用自适应划分和扭曲策略来减少和调整辐射场,以进一步改进。从占用地图中提取的场景的平面图可以为射线采样提供指导,并促进现实的漫游体验。为了显示我们系统的功效,我们在各种场景中收集了$ 360^\ Circ $图像数据集并进行广泛的实验。基线之间的定量和定性比较说明了我们在复杂室内场景的新型视图合成中的主要表现。
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In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these avatars can be animated and rendered at an interactive rate. To achieve this efficiency we propose a carefully designed and engineered system, that leverages emerging acceleration structures for neural fields, in combination with an efficient empty space-skipping strategy for dynamic scenes. We also contribute an efficient implementation that we will make available for research purposes. Compared to existing methods, InstantAvatar converges 130x faster and can be trained in minutes instead of hours. It achieves comparable or even better reconstruction quality and novel pose synthesis results. When given the same time budget, our method significantly outperforms SoTA methods. InstantAvatar can yield acceptable visual quality in as little as 10 seconds training time.
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Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
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人们普遍认为,对于准确的语义细分,必须使用昂贵的操作(例如,非常卷积)结合使用昂贵的操作(例如非常卷积),从而导致缓慢的速度和大量的内存使用。在本文中,我们质疑这种信念,并证明既不需要高度的内部决议也不是必需的卷积。我们的直觉是,尽管分割是一个每像素的密集预测任务,但每个像素的语义通常都取决于附近的邻居和遥远的环境。因此,更强大的多尺度功能融合网络起着至关重要的作用。在此直觉之后,我们重新访问常规的多尺度特征空间(通常限制为P5),并将其扩展到更丰富的空间,最小的P9,其中最小的功能仅为输入大小的1/512,因此具有很大的功能接受场。为了处理如此丰富的功能空间,我们利用最近的BIFPN融合了多尺度功能。基于这些见解,我们开发了一个简化的分割模型,称为ESEG,该模型既没有内部分辨率高,也没有昂贵的严重卷积。也许令人惊讶的是,与多个数据集相比,我们的简单方法可以以比以前的艺术更快地实现更高的准确性。在实时设置中,ESEG-Lite-S在189 fps的CityScapes [12]上达到76.0%MIOU,表现优于更快的[9](73.1%MIOU时为170 fps)。我们的ESEG-LITE-L以79 fps的速度运行,达到80.1%MIOU,在很大程度上缩小了实时和高性能分割模型之间的差距。
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随着深度学习(DL)功效的增长,对模型差解释性的关注也会增长。归因方法通过量化输入功能对模型预测的重要性来解决解释性问题。在各种方法中,综合梯度(IG)通过声称其他方法无法满足理想的公理,而IG和类似的方法则独特地满足了公理。本文评论了IG及其应用/扩展的基本方面:1)我们确定IG函数空间与支持文献的功能空间之间的关键差异,这些空间使IG唯一性的先前主张问题成为问题。我们表明,通过引入附加的公理,\ textit {nontecreasing postitivity},可以建立唯一性主张。 2)我们通过识别Ig是/不是属性输入中IG不是Lipschitz的函数类来解决输入灵敏度的问题。 3)我们表明,单基线方法的公理具有具有概率分布基线的方法的类似特性。 4)我们引入了一种计算有效的方法,用于识别有助于IG归因图的指定区域的内部神经元。最后,我们提出了验证此方法的实验结果。
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为了使3D人的头像广泛可用,我们必须能够在任意姿势中产生各种具有不同身份和形状的多种3D虚拟人。由于衣服的身体形状,复杂的关节和由此产生的丰富,随机几何细节,这项任务是挑战的挑战。因此,目前代表3D人的方法不提供服装中的人的全部生成模型。在本文中,我们提出了一种新的方法,这些方法可以学习在具有相应的剥皮重量的各种衣服中产生详细的3D形状。具体而言,我们设计了一个多主题前进的剥皮模块,这些模块只有几个受试者的未预装扫描。为了捕获服装中高频细节的随机性,我们利用对抗的侵害制定,鼓励模型捕获潜在统计数据。我们提供了经验证据,这导致了皱纹的局部细节的现实生成。我们表明我们的模型能够产生佩戴各种和详细的衣服的自然人头像。此外,我们表明我们的方法可以用于拟合人类模型到原始扫描的任务,优于以前的最先进。
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We present a self-supervised Contrastive Video Representation Learning (CVRL) method to learn spatiotemporal visual representations from unlabeled videos. Our representations are learned using a contrastive loss, where two augmented clips from the same short video are pulled together in the embedding space, while clips from different videos are pushed away. We study what makes for good data augmentations for video self-supervised learning and find that both spatial and temporal information are crucial. We carefully design data augmentations involving spatial and temporal cues. Concretely, we propose a temporally consistent spatial augmentation method to impose strong spatial augmentations on each frame of the video while maintaining the temporal consistency across frames. We also propose a sampling-based temporal augmentation method to avoid overly enforcing invariance on clips that are distant in time. On Kinetics-600, a linear classifier trained on the representations learned by CVRL achieves 70.4% top-1 accuracy with a 3D-ResNet-50 (R3D-50) backbone, outperforming ImageNet supervised pre-training by 15.7% and SimCLR unsupervised pre-training by 18.8% using the same inflated R3D-50. The performance of CVRL can be further improved to 72.9% with a larger R3D-152 (2× filters) backbone, significantly closing the gap between unsupervised and supervised video representation learning. Our code and models will be available at https://github.com/tensorflow/models/tree/master/official/.
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Today's AI still faces two major challenges. One is that in most industries, data exists in the form of isolated islands. The other is the strengthening of data privacy and security. We propose a possible solution to these challenges: secure federated learning. Beyond the federated learning framework first proposed by Google in 2016, we introduce a comprehensive secure federated learning framework, which includes horizontal federated learning, vertical federated learning and federated transfer learning. We provide definitions, architectures and applications for the federated learning framework, and provide a comprehensive survey of existing works on this subject. In addition, we propose building data networks among organizations based on federated mechanisms as an effective solution to allow knowledge to be shared without compromising user privacy.
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Masked image modeling (MIM) performs strongly in pre-training large vision Transformers (ViTs). However, small models that are critical for real-world applications cannot or only marginally benefit from this pre-training approach. In this paper, we explore distillation techniques to transfer the success of large MIM-based pre-trained models to smaller ones. We systematically study different options in the distillation framework, including distilling targets, losses, input, network regularization, sequential distillation, etc, revealing that: 1) Distilling token relations is more effective than CLS token- and feature-based distillation; 2) An intermediate layer of the teacher network as target perform better than that using the last layer when the depth of the student mismatches that of the teacher; 3) Weak regularization is preferred; etc. With these findings, we achieve significant fine-tuning accuracy improvements over the scratch MIM pre-training on ImageNet-1K classification, using all the ViT-Tiny, ViT-Small, and ViT-base models, with +4.2%/+2.4%/+1.4% gains, respectively. Our TinyMIM model of base size achieves 52.2 mIoU in AE20K semantic segmentation, which is +4.1 higher than the MAE baseline. Our TinyMIM model of tiny size achieves 79.6% top-1 accuracy on ImageNet-1K image classification, which sets a new record for small vision models of the same size and computation budget. This strong performance suggests an alternative way for developing small vision Transformer models, that is, by exploring better training methods rather than introducing inductive biases into architectures as in most previous works. Code is available at https://github.com/OliverRensu/TinyMIM.
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In this paper, we propose a robust 3D detector, named Cross Modal Transformer (CMT), for end-to-end 3D multi-modal detection. Without explicit view transformation, CMT takes the image and point clouds tokens as inputs and directly outputs accurate 3D bounding boxes. The spatial alignment of multi-modal tokens is performed implicitly, by encoding the 3D points into multi-modal features. The core design of CMT is quite simple while its performance is impressive. CMT obtains 73.0% NDS on nuScenes benchmark. Moreover, CMT has a strong robustness even if the LiDAR is missing. Code will be released at https://github.com/junjie18/CMT.
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